Creatives forge ahead with unity despite Brexit
are sticking to the ‘stronger together’ arguments they made in the run-up to
last week’s referendum, even though they failed to convince the UK to vote ‘Remain.’
Their reasoning seems to be two-fold: that the creative sector’s offerings will need to be their most distinctive yet as the UK will be totally independent, and because the country needs to bridge internal divisions.
“The importance of British culture in representing our country to the world will be greater than ever,” said John Kampfner, chief executive of the Creative Industries Federation, whose members overwhelming opposed ‘Leave.’
He added: “After a campaign that highlighted deep social, geographic and economic divisions, the role the arts can play will be significant.”
a memo to it supporters, the federation said it would now be “vital for all
sides to work together” to ensure that the interests of the UK’s creative and
cultural sector are safeguarded.
Caroline Norbury, the chief executive of Creative England agrees. “It is important that all parties pull together to ensure our vibrant arts, creative businesses and creative institutions are not impacted negatively”, she said.
Norbury was referring to what she called the “uncertainty and turmoil” that many commentators predict is incoming to the UK in the next few weeks and months.
"It is vital we build sustainability for our long term future rather than short term expediencies,” she appealed. “Safeguarding theinstitutions, funding and ecosystems that support creative talent and creative businesses to thrive will be of huge importance."
A similar response to the Brexit decision came from TIGA, a creative industry group that specialises in the video game sector, but it wants protective measures to actually be put in place by the government.
“Policy makers [should] ensure games companies have access to sufficient finance, benefit from Video Games Tax Relief and R&D Tax Relief, have clear and stable IP rights and can access highly skilled people from outside of the UK,” the group said.
Like the wider
creative industry in the UK (worth £84.1bn), which gets 57% of its overseas
trade from Europe, the £1.1bn games sector is heavily reliant on exports – some
95% of studios ship their products to outside the UK.
28th June 2016